Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wSBTM-N75Lt-OL4dz-LpAXm-JYBUM | 18/18/5 | 83.2 | 1.15 | 2026-07-01 21:28:33 · 38m 42s | |
| CSGO-proih-ufaDO-vGMSN-cV5LN-M8MkO | 18/22/10 | 79.7 | 1.06 | 2026-06-29 20:50:11 · 50m 55s | |
| CSGO-GCTS3-YrkdF-yovuM-vDfx7-dLGuA | 24/25/5 | 78.1 | 1.11 | 2026-06-18 20:19:00 · 55m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.