Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FpDxq-OELMf-p2aMf-mY4ww-pWX9G | 5/16/4 | 36.1 | 0.37 | 2026-07-01 21:54:17 · 29m 53s | |
| CSGO-EVhxn-oPOdO-cBckN-xSTLa-cF95Q | 20/16/5 | 105.1 | 1.35 | 2026-06-30 14:17:27 · 36m 49s | |
| CSGO-6aDLB-HUTjV-qP87F-VC9fA-JycBN | 20/11/3 | 108.2 | 1.64 | 2026-06-29 19:11:36 · 28m 36s | |
| CSGO-MBuQX-Vkwat-BhU8q-DANCy-YfVvD | 24/15/9 | 103.2 | 1.66 | 2026-06-28 17:23:36 · 32m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.