Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HPM8r-BACrs-P6UxO-kvKvX-75mAL | 8/10/4 | 56.0 | 0.91 | 2026-07-02 20:45:14 · 21m 47s | |
| CSGO-P3h48-8KVK5-Q98iR-RG8wu-y2DVF | 12/13/2 | 62.6 | 0.96 | 2026-06-27 19:24:36 · 33m 39s | |
| CSGO-Ayyda-NDnqP-tUMqV-dRpyu-CDWeL | 18/20/4 | 77.5 | 0.93 | 2026-06-27 18:43:43 · 36m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.