Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-c7ZEz-k6qEN-RZdQC-dCRXU-bmPhG | 15/10/4 | 89.3 | 1.40 | 2026-07-04 17:37:01 · 29m 12s | |
| CSGO-bfZZY-VrHjV-j9WBj-KCNzi-5XEyB | 6/14/7 | 56.9 | 0.58 | 2026-07-03 07:39:45 · 22m 37s | |
| CSGO-J5XRE-hyApN-zWrQh-e5BSi-SEKLH | 14/16/2 | 68.1 | 0.81 | 2026-06-28 21:17:06 · 30m 23s | |
| CSGO-iVMc4-4sF7H-uqKPV-XoFB9-upNAK | 16/24/10 | 77.7 | 0.91 | 2026-06-26 13:22:25 · 46m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.