Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wxQDp-J4aKQ-sWxpz-ZjE5r-MWjXM | 12/10/4 | 68.8 | 1.12 | 2026-07-09 01:27:52 · 26m 15s | |
| CSGO-9a6Bd-tOCmq-4WAEz-McBXi-LtjPK | 12/18/6 | 69.7 | 0.86 | 2026-06-22 20:22:00 · 27m 5s | |
| CSGO-mKb7D-Jj3qz-aE4Ca-KDNyi-5XEyB | 31/23/9 | 126.6 | 1.59 | 2026-06-14 04:54:28 · 43m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.