Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SafbA-DrJNP-XzBuA-dMF8p-rDN6H | 7/17/5 | 58.3 | 0.56 | 2026-07-04 17:05:05 · 27m 58s | |
| CSGO-Rbpip-fY8jB-HZa5G-BoS6Z-FFzQN | 11/9/3 | 58.2 | 1.05 | 2026-07-02 17:19:20 · 28m 14s | |
| CSGO-mms4c-22kpU-QO542-foypv-OrzUO | 10/10/6 | 63.1 | 1.09 | 2026-06-27 19:10:49 · 26m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.