Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kxZtr-DToPc-HiiDC-9PB3p-jsnAL | 11/18/5 | 59.3 | 0.75 | 2026-07-07 18:10:55 · 31m 45s | |
| CSGO-288XD-Wb7wb-W43XY-jRzXe-dPVeL | 15/14/7 | 89.7 | 1.22 | 2026-07-07 17:42:09 · 25m 50s | |
| CSGO-uWE24-u7sRs-CFLA6-CWY2S-a6KbM | 19/8/7 | 115.3 | 1.96 | 2026-06-28 06:17:54 · 23m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.