Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GWMMb-4q4yW-fNqxd-eACt4-DqVoN | 3/7/5 | 26.9 | 0.55 | 2026-07-07 22:34:39 · 16m 45s | |
| CSGO-TxaGB-MFR9Z-pwp4z-sv4ed-ZjenL | 16/14/2 | 88.5 | 1.11 | 2026-07-07 21:57:37 · 28m 13s | |
| CSGO-tFdd7-GXnZi-SmeqN-Wb6VA-8dKTK | 12/17/1 | 72.0 | 0.79 | 2026-07-05 22:03:39 · 29m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.