Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BJTTF-NY4mw-rzoRi-RT9XW-rPdKP | 12/20/7 | 58.3 | 0.74 | 2026-06-21 18:00:08 · 47m 10s | |
| CSGO-iGBLU-nSoDZ-RDAn9-D742a-9ZVaK | 23/18/8 | 128.6 | 1.49 | 2026-06-08 17:26:25 · 40m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.