Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hmoAd-TDDtR-GsZ84-x3nEZ-CGFdH | 16/18/2 | 81.3 | 0.99 | 2026-07-05 23:01:35 · 36m 6s | |
| CSGO-PrtOa-YAHdu-WPBkN-OYHxN-t8MUD | 14/18/7 | 66.6 | 0.99 | 2026-07-02 22:43:55 · 38m 12s | |
| CSGO-W7MjQ-ZcEHf-xoMZG-SbPwm-DttiB | 16/15/5 | 92.3 | 1.18 | 2026-07-02 21:59:50 · 35m 18s | |
| CSGO-AnooP-YDkEc-sqLWR-hBxmU-4kJ9P | 25/13/5 | 106.1 | 1.68 | 2026-07-02 18:36:19 · 30m 10s | |
| CSGO-EhoYR-Q3VHd-UiNqB-qjWnj-iiQZQ | 25/12/5 | 108.5 | 1.62 | 2026-07-02 17:54:23 · 37m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.