Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CWSm5-odX4L-ydBJd-59OFm-7NKDR | 21/19/3 | 76.4 | 1.11 | 2026-06-27 10:29:29 · 35m 58s | |
| CSGO-RHjfy-6cTUV-9vn85-VEVzp-nrXwP | 2/15/1 | 16.6 | -0.08 | 2026-06-26 18:23:44 · 17m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.