Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JcBZH-BOWzr-miYo3-apHTh-94n6J | 15/17/3 | 75.6 | 0.99 | 2026-07-02 18:46:22 · 34m 28s | |
| CSGO-RQAwz-ZJ9rW-ES2mb-m4Oqq-mNcqA | 7/18/4 | 62.0 | 0.40 | 2026-06-28 21:43:26 · 34m 50s | |
| CSGO-RW7Yw-4tGRi-aQVyM-x6ryt-b2VjM | 22/15/8 | 105.0 | 1.53 | 2026-06-26 20:52:46 · 39m 18s | |
| CSGO-AaTjH-znSH9-Cu9wG-wX38F-FJiPK | 10/20/1 | 62.2 | 0.57 | 2026-06-23 18:04:46 · 35m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.