Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JE9oR-3eX65-yYVmV-hCcKq-yfUGQ | 12/15/2 | 57.9 | 0.86 | 2026-07-03 10:01:20 · 37m 19s | |
| CSGO-rRucb-QpejD-3tXoM-D8cji-mOpYF | 16/4/3 | 125.5 | 2.12 | 2026-06-28 20:37:30 · 17m 38s | |
| CSGO-HR8pz-pHGrD-hcvLK-kpXo2-mVt8O | 23/10/1 | 112.4 | 1.80 | 2026-06-28 20:01:21 · 25m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.