Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6AaOT-ytZ55-8dZJB-PrWsP-3Q9zP | 3/13/0 | 33.8 | 0.07 | 2026-07-02 18:21:42 · 19m 12s | |
| CSGO-KjODa-QtNj9-5j4RX-5u8yh-9sLbM | 13/14/3 | 55.8 | 0.99 | 2026-07-01 14:52:06 · 39m 59s | |
| CSGO-3GKP2-5K6Nn-UBr7p-3FE3y-oBCJC | 14/15/3 | 62.9 | 0.99 | 2026-07-01 14:13:08 · 33m 52s | |
| CSGO-zed4e-3sBst-9X88a-hsVtk-uXNtQ | 13/17/1 | 59.9 | 0.83 | 2026-06-27 14:42:09 · 38m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.