Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DUBEK-UHtTu-RZc3F-6mcO3-GfhLJ | 25/20/0 | 95.8 | 1.40 | 2026-07-06 21:50:39 · 38m 20s | |
| CSGO-2LvrS-dN8jb-PCHqt-LMyLE-8J5RG | 6/7/1 | 38.1 | 0.82 | 2026-06-22 18:28:54 · 23m 34s | |
| CSGO-GfqiF-ueCLu-OVhT9-kXUY4-kAXHK | 6/17/7 | 49.4 | 0.48 | 2026-06-20 13:01:40 · 27m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.