Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PPoxv-2rz2O-5xmrP-or43W-Bb4mA | 17/21/6 | 80.2 | 1.01 | 2026-07-02 20:09:11 · 40m 42s | |
| CSGO-KnBrv-pWTjf-BPxks-QUJs9-pycuB | 14/17/8 | 74.8 | 1.01 | 2026-07-02 14:01:46 · 42m 25s | |
| CSGO-CymuX-fscvX-UQW6x-CtNYi-LiHvM | 13/16/5 | 84.2 | 0.97 | 2026-06-30 19:44:16 · 32m 44s | |
| CSGO-GNdEe-H3xHD-7iGAL-YTYvJ-CSWsO | 24/15/3 | 100.9 | 1.60 | 2026-06-28 00:32:54 · 29m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.