Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hyCQU-jYzxi-BOHLe-jRJeT-3krFF | 21/12/5 | 83.1 | 1.43 | 2026-07-04 20:43:34 · 42m 58s | |
| CSGO-2JNAD-B82zz-U7VTz-HTny2-drxPB | 9/7/4 | 54.1 | 1.01 | 2026-07-04 19:17:51 · 28m 23s | |
| CSGO-ioaF7-D8zYe-YL3Nc-ep7Cd-FPGCF | 17/11/1 | 67.1 | 1.11 | 2026-06-30 08:46:26 · 43m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.