Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HcjRA-QCdtd-JJjcw-GYw4Q-MS6yD | 7/10/3 | 32.8 | 0.64 | 2026-07-06 22:14:13 · 20m 23s | |
| CSGO-cybyQ-ZePvJ-FoOD5-5jm5A-eyLwF | 14/13/6 | 88.2 | 1.26 | 2026-07-04 00:11:36 · 26m 43s | |
| CSGO-Eh2vF-G8S5Y-GkKsK-TQN6v-RWjXM | 22/24/5 | 90.1 | 1.04 | 2026-07-03 19:10:15 · 41m 31s | |
| CSGO-MRc4d-Esc7V-Zx7kW-3uBqJ-5naAB | 16/16/7 | 69.9 | 1.09 | 2026-06-24 19:04:38 · 34m 38s | |
| CSGO-jJaqq-2BzPO-m3L4u-mPGKj-kOijD | 21/23/5 | 67.9 | 1.00 | 2026-06-17 18:05:12 · 53m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.