Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-apfOe-HTXr8-bwWOV-JTjqd-kuQFE | 14/16/3 | 73.6 | 1.04 | 2026-06-29 18:39:53 · 32m 47s | |
| CSGO-aTGse-9jZKc-4c4cq-aQavn-B495Q | 18/18/6 | 75.9 | 1.13 | 2026-06-25 18:09:37 · 45m 43s | |
| CSGO-raoLG-OnKCn-pirJf-SQsEk-tXvzF | 11/13/4 | 59.9 | 0.99 | 2026-06-15 16:21:18 · 27m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.