Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BT46N-9KSp5-FJfEX-dspQV-eZhzO | 15/17/4 | 80.2 | 1.01 | 2026-06-16 19:42:38 · 36m 53s | |
| CSGO-7f92k-vyKOs-cpEr7-2Dkpr-8h9GJ | 11/14/4 | 82.4 | 0.97 | 2026-06-11 16:55:51 · 21m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.