Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QbvzF-QoXFi-btCEB-GLipM-AJQRO | 17/21/5 | 86.4 | 1.02 | 2026-07-04 20:05:41 · 38m 55s | |
| CSGO-9jWHe-T24rP-5qBjm-5uHN5-TVkTL | 16/17/8 | 78.7 | 1.10 | 2026-06-28 17:21:31 · 35m 34s | |
| CSGO-FMJ3Y-Qz6jG-2fFEd-aQa3M-Wb9vO | 19/12/5 | 96.6 | 1.50 | 2026-06-16 18:02:08 · 38m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.