Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uZzzm-L6WB2-EuiLs-qVQ4m-7XmfO | 7/19/3 | 46.1 | 0.51 | 2026-07-04 12:25:03 · 35m 27s | |
| CSGO-bzFdq-nuXeu-ftz4j-pFZAV-4kJ9P | 14/14/13 | 92.9 | 1.30 | 2026-06-29 17:31:37 · 30m 18s | |
| CSGO-vZGbN-5fetb-tn38h-xQaVY-Nk2pH | 12/5/2 | 81.3 | 1.51 | 2026-06-25 13:54:22 · 19m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.