Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5of9M-ykvnE-AcRMa-riRbS-4vkbN | 7/13/3 | 37.6 | 0.68 | 2026-07-04 23:26:13 · 26m 47s | |
| CSGO-bc6nc-4WrLs-sKS9E-RhGvi-G4R4M | 16/16/0 | 78.4 | 1.05 | 2026-06-27 18:50:50 · 31m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.