Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bYP7t-yAAx8-9dYEj-JURLW-fZopQ | 16/18/4 | 66.3 | 0.89 | 2026-06-25 16:34:56 · 43m 38s | |
| CSGO-wdVvP-uCfiH-BpvyR-r3zZi-eEA2P | 11/21/1 | 56.6 | 0.60 | 2026-06-13 18:09:59 · 52m 47s | |
| CSGO-3hKDj-Mqe89-hqBOh-KuSdC-7TQ7B | 16/18/5 | 75.5 | 1.12 | 2026-06-13 14:22:08 · 35m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.