Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OSs5m-Hb6y7-yL8aF-ktvB8-AVVzE | 14/14/1 | 66.5 | 0.90 | 2026-07-08 09:45:17 · 23m 49s | |
| CSGO-mZmnT-YHOLD-GXdPt-Mcjvi-DFAkE | 15/14/3 | 117.6 | 1.35 | 2026-07-08 09:18:27 · 21m 34s | |
| CSGO-9SxvH-pWHop-OfPGb-YYAET-a6KbM | 16/16/3 | 81.8 | 1.11 | 2026-07-07 11:10:56 · 33m 15s | |
| CSGO-Tph3O-JBHBY-XHsRB-uVKnr-7h3RG | 23/14/3 | 108.6 | 1.47 | 2026-07-07 10:24:25 · 32m 36s | |
| CSGO-7w5yK-UMfOe-z3DsB-6oe2R-TnduB | 19/14/8 | 98.6 | 1.47 | 2026-07-06 13:20:11 · 36m 11s | |
| CSGO-hRqv8-Uct33-s6deF-pOmA4-ZAFKO | 6/15/5 | 55.4 | 0.52 | 2026-07-06 12:48:54 · 28m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.