Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cXHXV-Y85Pb-9VCYy-EDo7N-qHBxH | 29/9/4 | 151.4 | 2.38 | 2026-06-27 14:03:53 · 27m 39s | |
| CSGO-tzumy-kxYYB-bOmvJ-OeNdU-nuGvM | 28/18/5 | 121.2 | 1.63 | 2026-06-20 13:58:20 · 32m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.