Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kYOsz-wX2a5-oJrjq-FZJC9-AL4VH | 36/25/10 | 132.0 | 1.69 | 2026-06-29 06:09:55 · 45m 4s | |
| CSGO-C6jNE-qb7RA-JMjKh-VDstA-nKurD | 17/11/7 | 108.8 | 1.49 | 2026-06-25 05:24:30 · 29m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.