Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YZNO8-j5MRj-nPkhc-qPZiS-TbCRE | 21/21/5 | 62.6 | 1.02 | 2026-06-30 20:38:37 · 61m 0s | |
| CSGO-4sbKj-9MGcx-q6nG8-c4rxf-9sLbM | 15/15/8 | 79.0 | 1.16 | 2026-06-28 18:23:42 · 36m 28s | |
| CSGO-oTvxu-yVQ5V-uCSdc-jumNX-V62cQ | 18/15/5 | 80.0 | 1.17 | 2026-06-25 13:33:45 · 42m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.