Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-huWH6-A9PPS-cBTf8-6Q73h-Vt3NF | 19/9/2 | 92.2 | 1.58 | 2026-06-29 13:31:08 · 29m 56s | |
| CSGO-vOFVL-qB4vK-FcyDc-OAZYW-BRaJD | 12/10/2 | 35.9 | 0.81 | 2026-06-28 14:22:19 · 29m 26s | |
| CSGO-CWY2K-Ju4ns-CZnFN-ENxbV-YvDBM | 14/9/6 | 95.9 | 1.41 | 2026-06-20 22:20:31 · 25m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.