Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yt2rQ-F7njy-BOf9q-MmmzM-2mw9H | 14/13/7 | 83.4 | 1.24 | 2026-07-04 19:10:42 · 30m 57s | |
| CSGO-Eftsd-9Opti-KcJpD-YjHZA-uT2JE | 8/15/1 | 36.4 | 0.45 | 2026-06-29 11:52:04 · 20m 59s | |
| CSGO-5hMyk-Spi6R-zQok8-JHsw5-DqVoN | 20/20/1 | 85.9 | 1.10 | 2026-06-28 09:22:57 · 40m 23s | |
| CSGO-wMqp8-GsGbn-cwbXa-u5O4f-OFSiA | 16/17/2 | 67.4 | 1.03 | 2026-06-27 09:41:45 · 37m 26s | |
| CSGO-TbwDv-TyJ7r-mraWw-RpHxN-6wJoD | 15/6/4 | 89.9 | 1.56 | 2026-06-19 19:44:35 · 24m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.