Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-G5BOD-hqT6c-hJmP7-FBK2o-PXOYE | 23/14/2 | 101.9 | 1.61 | 2026-07-04 00:24:38 · 29m 10s | |
| CSGO-7LwDi-4e5SS-MzYPJ-ibDpJ-co3mA | 21/11/5 | 112.1 | 1.75 | 2026-07-03 23:51:41 · 29m 6s | |
| CSGO-tMNHn-suWqU-TvqQu-pd9iO-9v4ZJ | 16/17/2 | 76.1 | 1.06 | 2026-06-30 21:47:06 · 30m 32s | |
| CSGO-rF3m5-ur3iC-7yqHO-Ch4do-HOH8D | 13/12/11 | 96.0 | 1.30 | 2026-06-30 21:04:22 · 33m 21s | |
| CSGO-bzsFU-oi8UK-Num2S-BEFeJ-mcWoN | 12/26/9 | 58.3 | 0.60 | 2026-06-30 19:49:43 · 44m 35s | |
| CSGO-zn9xp-9SGHd-bej3O-s9Jeu-RsdVG | 13/12/3 | 67.1 | 1.09 | 2026-06-30 19:22:57 · 22m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.