Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JXmoT-SrV5K-XCZKh-Ebxr5-5UVzE | 12/8/3 | 70.1 | 1.33 | 2026-06-28 21:27:12 · 27m 24s | |
| CSGO-dhnos-oHGsJ-QkCUs-jfcKq-ihtnC | 10/14/3 | 63.5 | 0.75 | 2026-06-18 23:16:52 · 21m 8s | |
| CSGO-JHWNf-44fJB-SccNx-hqMAa-fj5ZJ | 18/15/2 | 83.4 | 1.19 | 2026-06-18 22:15:56 · 28m 59s | |
| CSGO-ZSBGA-9jykP-ReiUK-Ei6uf-PjNpP | 17/7/0 | 111.8 | 1.74 | 2026-06-18 18:49:17 · 13m 39s | |
| CSGO-qfOa5-kNniK-c6fSY-JD6aA-bzZAB | 25/15/1 | 104.7 | 1.50 | 2026-06-18 13:55:17 · 36m 13s | |
| CSGO-oXY6Z-Vxoyo-xZBur-UasQH-9of4D | 25/14/3 | 101.2 | 1.50 | 2026-06-18 13:07:33 · 42m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.