Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-srKYn-CeZwK-tOMWK-VUtSZ-bFhCG | 12/6/4 | 99.3 | 1.64 | 2026-07-05 17:40:20 · 16m 50s | |
| CSGO-oHPcv-OSQVk-arWr9-Z5Jpn-j4FdH | 23/21/4 | 105.6 | 1.30 | 2026-06-29 20:05:45 · 36m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.