Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8xLyO-7ZJjY-vjTaS-pasWK-qJNfN | 23/12/4 | 110.9 | 1.67 | 2026-07-05 19:26:45 · 34m 59s | |
| CSGO-ZpN4t-8rY9j-HJnbt-9jBJY-Bkb3K | 15/19/8 | 87.2 | 0.98 | 2026-06-26 20:31:02 · 40m 27s | |
| CSGO-wteAe-iUEMd-VbN5j-S8PJN-HcyMM | 21/19/3 | 78.4 | 1.21 | 2026-06-22 17:16:45 · 38m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.