Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XOfpQ-e9Oyy-4NEPs-v7JNJ-Kn6nM | 25/12/5 | 124.0 | 1.80 | 2026-07-02 05:03:46 · 41m 59s | |
| CSGO-jJF9s-37qx8-v33MV-xBYBn-xDmsF | 26/13/3 | 95.2 | 1.73 | 2026-06-28 21:01:02 · 41m 16s | |
| CSGO-aPM7F-WQJuA-Chh9q-Jxrof-PjNpP | 30/18/3 | 99.2 | 1.49 | 2026-06-28 19:52:51 · 48m 54s | |
| CSGO-DdAqE-kfryU-UV9yL-nLO8p-eDxHL | 14/16/5 | 97.0 | 1.05 | 2026-06-28 08:40:11 · 26m 6s | |
| CSGO-zyDsA-SSKb9-5GaJL-vVK43-hBnUE | 37/16/8 | 117.8 | 1.95 | 2026-06-27 23:09:45 · 49m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.