Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SabND-3ikTc-s3ufL-TGTy5-dV4RG | 28/12/3 | 128.6 | 2.00 | 2026-06-15 10:26:17 · 32m 17s | |
| CSGO-GnhkA-h6PSn-YHiSi-RuzAA-bKbtH | 18/16/4 | 75.8 | 1.10 | 2026-06-10 18:17:40 · 45m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.