Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-er2zf-HQzdN-jGXVy-Gqxyc-OuiTL | 18/13/6 | 89.0 | 1.36 | 2026-07-04 17:56:13 · 34m 17s | |
| CSGO-6DyaO-fwCzv-uAVDW-YrXtU-jFXsO | 14/14/4 | 68.7 | 1.08 | 2026-07-02 11:40:00 · 27m 36s | |
| CSGO-psAxo-NLjKo-6JRQE-nLFtK-LJiPK | 12/17/5 | 64.5 | 0.88 | 2026-06-29 13:52:01 · 30m 55s | |
| CSGO-kdQLH-OmrAX-o9bhw-fEyVf-ttB3J | 6/6/0 | 15.6 | 0.36 | 2026-06-25 16:08:09 · 51m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.