Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RmpL6-s4p7j-eOUdK-83aPw-jBcBN | 21/16/4 | 89.7 | 1.38 | 2026-07-04 01:29:06 · 29m 16s | |
| CSGO-Cmj8t-qmnQa-6Edz6-zf9KC-Q9jbN | 22/17/6 | 97.8 | 1.34 | 2026-07-04 00:21:14 · 33m 21s | |
| CSGO-eEM2L-ndeqP-wv8qv-TpPVG-5SsuL | 21/11/3 | 94.9 | 1.67 | 2026-07-01 21:40:30 · 28m 41s | |
| CSGO-nBUEZ-VF574-W8esF-hwkGp-UDeKP | 15/18/4 | 68.6 | 0.99 | 2026-06-29 22:07:03 · 35m 25s | |
| CSGO-J7KU3-dmRZJ-ZcwRi-kiAmr-iWRKF | 22/15/1 | 87.5 | 1.32 | 2026-06-12 22:23:10 · 32m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.