Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-c2fmP-TRiNQ-6THsz-4ircw-NrYbD | 23/18/0 | 81.2 | 1.27 | 2026-07-02 17:24:16 Β· 38m 49s | |
| CSGO-Utj4X-DrsLO-TvvUj-F2e5t-NDpcG | 5/13/7 | 62.9 | 0.72 | 2026-07-01 15:18:09 Β· 23m 16s | |
| CSGO-imyN6-76BCr-PSLxH-BYDOa-FvxfF | 16/19/3 | 59.6 | 0.90 | 2026-06-27 13:19:51 Β· 34m 32s | |
| CSGO-2FSGC-uuUm5-rw3F6-Avoc6-Mzi5P | 12/11/9 | 93.8 | 1.38 | 2026-06-27 12:55:59 Β· 21m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.