Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fFviA-seZGQ-8RSeP-mTX3k-7XmfO | 11/13/3 | 86.8 | 1.16 | 2026-07-05 20:29:45 Β· 26m 31s | |
| CSGO-CTtkX-JZDqU-wAewp-4omFD-RpphH | 11/16/7 | 68.3 | 0.90 | 2026-06-29 17:13:01 Β· 42m 50s | |
| CSGO-PsTVZ-YCjbK-zchBO-SKO4R-vaChP | 7/16/3 | 58.0 | 0.49 | 2026-06-24 20:20:41 Β· 30m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.