Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-et5YV-b3mKz-ieBJa-CKHmf-ttB3J | 12/16/4 | 46.2 | 0.70 | 2026-07-05 10:40:35 · 35m 44s | |
| CSGO-qSd82-uEJej-Xyy7K-LhryS-8m4xK | 9/10/2 | 53.7 | 0.87 | 2026-07-03 21:26:59 · 30m 53s | |
| CSGO-POkqt-mbB4s-YGVVh-PLKQd-wPKGG | 24/22/5 | 86.2 | 1.14 | 2026-06-24 19:44:48 · 43m 38s | |
| CSGO-VyJzT-6LFHF-exdcW-fRTuX-rPdKP | 15/17/8 | 77.6 | 1.15 | 2026-06-19 22:51:06 · 36m 48s | |
| CSGO-97eDP-cCWBB-B2DcF-67KWj-DOizO | 14/19/2 | 67.0 | 0.80 | 2026-06-17 18:11:56 · 36m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.