Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RfCc4-Nfkpy-Koqfr-KLbGr-yNTWJ | 18/15/2 | 95.8 | 1.16 | 2026-07-05 22:15:01 · 32m 4s | |
| CSGO-moxkk-cXHSw-r9B57-nNZYF-hKbtH | 14/16/5 | 70.2 | 1.00 | 2026-07-05 20:24:27 · 38m 19s | |
| CSGO-UuHHB-aC2mi-9erYc-ZeevG-CcyMM | 22/14/11 | 109.0 | 1.53 | 2026-07-04 23:52:46 · 37m 30s | |
| CSGO-BpRuV-HeBSh-cMecJ-T3jhL-5RfCG | 22/18/10 | 109.8 | 1.50 | 2026-07-04 23:07:28 · 42m 26s | |
| CSGO-JjXO8-BJMbb-ZBfuA-Udjvd-8EAkE | 16/14/8 | 90.2 | 1.26 | 2026-07-04 22:32:08 · 31m 24s | |
| CSGO-v7fRn-DXkVL-EDhox-C2yOL-tbqhH | 19/20/6 | 99.3 | 1.13 | 2026-07-02 18:12:54 · 42m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.