Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sv5XT-jL9xp-YtfdT-VK8Zq-7h3RG | 14/20/6 | 75.8 | 0.88 | 2026-07-04 22:35:53 · 38m 12s | |
| CSGO-cyNK5-mwZXi-cmKri-p2JFh-2NKDR | 25/16/1 | 93.7 | 1.37 | 2026-07-01 07:13:20 · 38m 55s | |
| CSGO-pCjVw-4m8c6-96ZOf-uduQW-oQtWK | 20/8/4 | 137.3 | 2.07 | 2026-06-30 04:11:47 · 27m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.