Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8vkPz-WZpi9-BwQNL-Dkp96-PeS8N | 7/16/4 | 52.8 | 0.68 | 2026-06-21 13:39:03 · 37m 5s | |
| CSGO-qYD7Z-5DW3P-EVvTp-Sfq4U-3krFF | 8/17/2 | 52.7 | 0.55 | 2026-06-21 13:05:54 · 28m 48s | |
| CSGO-wSyGh-VTGd3-hJ3LY-XbeUV-XF95Q | 7/14/1 | 56.7 | 0.59 | 2026-06-20 22:50:40 · 21m 30s | |
| CSGO-PsifU-XTOzs-zPrbp-kbqS7-69frM | 24/13/0 | 91.6 | 1.61 | 2026-06-20 20:37:38 · 37m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.