Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-E9SD7-t72Vw-qzQCQ-uOkft-NWqNO | 7/14/2 | 50.4 | 0.47 | 2026-07-04 20:21:16 · 21m 15s | |
| CSGO-TbjHA-O5VLQ-8Y3TO-D2Wq3-heGiJ | 27/21/7 | 113.0 | 1.52 | 2026-07-01 15:05:46 · 42m 11s | |
| CSGO-JbCWs-zi8aC-i9CSk-SB4Td-8EAkE | 7/14/2 | 48.2 | 0.49 | 2026-06-28 17:10:26 · 25m 39s | |
| CSGO-O3EQr-mTdsN-3XoiY-jkn7x-RMwzF | 14/16/5 | 89.9 | 1.14 | 2026-06-25 16:42:48 · 29m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.