Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WsmFJ-GVUVJ-9xfF4-bNp4Q-WmPhG | 7/15/3 | 75.4 | 0.53 | 2026-07-05 00:11:36 · 20m 3s | |
| CSGO-fLujr-X9Kcw-EYaXc-rsb4Y-FvxfF | 8/17/6 | 75.3 | 0.81 | 2026-07-04 14:38:03 · 24m 24s | |
| CSGO-VHwXN-XyCmj-ScHBf-sRJ2G-zbZYO | 31/16/7 | 124.6 | 1.89 | 2026-06-16 09:29:46 · 37m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.