Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sau3z-5dDqk-S7qaR-zjoVv-EhMMB | 8/9/4 | 69.6 | 0.99 | 2026-07-03 15:49:00 · 10m 59s | |
| CSGO-TGf76-vUXau-f7KS9-MZajT-8Q9zP | 5/8/0 | 36.7 | 0.51 | 2026-07-03 12:16:15 · 12m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.