Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9xZFj-5QccH-bxdFt-hBAqw-oWRKF | 7/11/4 | 77.5 | 0.86 | 2026-07-03 12:57:29 · 18m 59s | |
| CSGO-Ani9u-ZZLa8-Gm2Ko-eNEGm-a5UrC | 23/25/11 | 85.9 | 1.13 | 2026-07-02 19:19:29 · 45m 14s | |
| CSGO-54xo8-oEZCh-WQSZ7-CirOQ-TnduB | 14/14/4 | 56.4 | 1.04 | 2026-06-29 13:58:51 · 27m 57s | |
| CSGO-GA2mF-OrZHT-japJ4-6MUan-m3taL | 20/14/4 | 81.4 | 1.35 | 2026-06-25 20:38:16 · 31m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.