Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-H9uYa-8znky-8YhZH-xDrka-5jDFN | 8/20/0 | 36.6 | 0.34 | 2026-07-04 14:55:09 · 34m 57s | |
| CSGO-OiFdC-pRasZ-kxEry-JFDmU-fRFZG | 8/15/5 | 43.8 | 0.61 | 2026-07-01 15:20:41 · 38m 49s | |
| CSGO-yb3zJ-nRmMb-3UeTv-TXZsr-MOBJC | 19/17/10 | 86.3 | 1.39 | 2026-06-28 18:28:57 · 40m 13s | |
| CSGO-jhRpP-J2DpM-96jyV-dLekf-Vt3NF | 19/10/2 | 88.8 | 1.34 | 2026-06-23 09:14:32 · 35m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.