Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-R4N2f-uZwCw-Cc3cE-CVfp4-ABnkP | 12/11/7 | 70.2 | 1.17 | 2026-06-23 19:11:09 · 35m 52s | |
| CSGO-qEmHK-eyKXd-wUARK-iH8ib-Y6TvD | 16/16/5 | 60.0 | 0.98 | 2026-06-21 19:38:09 · 41m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.